Silverarm RPG Newsletter: #2
The Shrike Prelaunch Announcement, Guest Starring on Between Two Cairns Podcast, and New Blog Post
Howdy,
Welcome back to issue 2 of the Silverarm RPG Newsletter.
This month I’ve got:
The Kickstarter prelaunch page is out for The Shrike, our upcoming 300 page dark fantasy sandbox adventure by Leo Hunt, more sneak peaks.
I was on Between Two Cairns to review a sweet module!
A new blog post about Lethal Company video game and why it’s got great stuff to steal for tabletop dungeoneering
The Shrike Kickstarter Prelaunch
Click Here to Follow the Prelaunch Page
Finally have some more information to share about The Shrike, which should be launching February 6th. It’s a modular sandbox adventure setting in a neglected fragment of Hell- a colossal blade dedicated to punishing a nameless God. The Shrike, is a heaven-harrowing thorn, a black iron mountain with serrated spires of rock and rust, that pierces the heart of the God, causing divine blood to flow and nourish life within the corroded iron and stone megastructure. The Shrike is written by Leo Hunt (author of Vaults of Vaarn and mounds of excellent gaming material) for Old School Essentials RPG but works well for your other d20 based fantasy systems of choice. The artworks is by Jantiff Illustrations.
The Shrike is a world of decay - rusted iron, crumbling stone, saltwater, blood, and fog - surrounded by a roiling ocean, a lifeless archipelago, pewter-hued clouds, seabirds, and pitiless stars. In this infernal Galapagos, players will encounter masked Devils, blood which gives life to things which should not have it, stones which give life to people who do not want it, an eternal banquet of debauchery, and other mysterious creatures, perilous locations, and wonderous treasures.

What’s Inside?
Over 67,000 words and 300 pages of quality dark fantasy sandbox adventure. This is the biggest thing Silverarm has ever published. It broke the Google Doc.
46 unique locations in 4 regions of the Shrike’s megastructure
3 detailed dungeons including the Cover of Iron Coffins, Gamigan's Starforge, and The Palace of the Heart.
1 procedurally generated depth-crawl in the surreal shifting interior of the Shrike's bladed barb
5 scheming factions of the diabolic Courts
3 new classes from the shapeshifting Imp to the Forged and Rampant Partials made from the God's blood animating detritus and abandoned objects- molded into demon designed bodies or left to grow wild and feral.
43 new monsters not including the mountains of detailed named NPC's
37 brand new magic items
Guest Appearance on Between Two Cairns
I stumbled across a sweet adventure I hadn’t heard anything about on DriveThru RPG written for Worlds Without Number and passed it on to Brad and Yochai to look into. They invited me on to review it! We discuss the pretty sweet module By the Light of the Whispering Flame by Aaron Hedegaard, discuss wilderness exploration stuff, and share my take on what the ideal table snack is.
New Blog Post: Lethal Company: My Favorite Dungeoneering Video Game
So I’ve been playing too many hours of this game over the last weekish. It’s a multiplayer sci-fi horror game where you’re subcontractors for The Company, delving into awful facilities to extract scrap to pay off your debts. It’s scary, funny, and a great time with lessons to apply to OSR type dungeoneering.
Newsletter Poll: Adventure Module Form Factor
Silverarm also has a lot of smaller scale RPG projects in the works and I would love to get some feedback on your preferred form factor for a physical adventure module in your hands.
See ya next time,
Joel
I voted hard bound, but for shorter stuff staple bound is preferred. Just not perfect bound.
Staplebound zine for two reasons:
1) 8.5 x 5.5 is the perfect amount of text to take in at once
2) Easier to print and bind at home so I can pay the creator for the PDF but not pay a fortune in shipping.